A lot of the room goes unused, which is unlikely. Here we seem to have a very boring shop, as the counter implies, but for a very weird reason the owners bed is right next to it even though he has an upstairs room as well where he could do his private stuff. People don’t just randomly build houses and throw stuff in there, they try to make the best use out of the space they have. Avoiding having to do parallax mapping, I was wondering if there is a way, or a plugin, where I can use more tileset pages per map. In RPG Maker MV, as far as I know, only has two extra built in tileset pages (D and E) per map. What is happening when I try to add different tiles into the A1-A2-A3 and A4. At the moment I am trying to get an okay looking tiles for a forest environment and I am not too happy with how the standard tiles look. Thread starter GabrielBlack Start date Tags pirate ship pirate ship tileset resources GabrielBlack Villager. So far, it is only the two modern (SFoutsideB and SFoutsideC) tiles and Outside B. In RPG Maker VX, there was a plugin which let you use more tileset pages per map. Hi everyone, I am trying to understand how to create tilesets for my game. This is always something to keep in mind. Winterized full tilesets: I decided to take some of the default MV tilesets and make them winterized. For RPG Maker MV users if you own either RPG Maker VX or RPG Maker VX Ace, you can use my materials in RPG Maker MV (and also in RPG Maker XP), but if you do not own either of these engines, my material cannot be used in RPG Maker MV due to its EULA restriction. To map it to the actual wall though it needs to be covered partly by the ceiling. Celianna’s MV Tiles are available for any game engine. I used the carpet to show where the entrance is, and if it was just a carpet in the middle of the room. Most default maker graphics are placed so they use most of the sheet which make some of them seem to stand quite a bit off the place where you might want to have it, but placing it on the wall is not a good solution. The wardrobe stands on the wall instead of in front of it. The right window seems to look like it’s mapped right, but it is in the middle of the narrow part of the house, where the wall to the outside is several meters wide. The stairs seem to be glued onto the wall here, and either they go into the wall or they start a bit in front of it. If I look at my old maps, that’s probably the one I made myself the most often. That is something that happens a lot if you are not paying attention. If you have a closer look, you see that the main room has a wall with 3 tiles height, the storage room has a wall height of 2 tiles, and the ceiling is the same level. Thread starter Xenotaff Start date Xenotaff Regular.
![rpg maker mv wall tilesets template rpg maker mv wall tilesets template](https://forums.rpgmakerweb.com/data/attachments/89/89731-64a6f5af2a595de875cc154a93b63c69.jpg)
A lot of people try to make some additional corners to have their interior less square-y and more interesting, but you should still try to stick to what you’d actually see in real life.Īnd while inside and outside of an RPG Maker home are usually not the same size, your interior should at least roughly resemble your exterior for consistency.ĭon’t get me wrong, oriels and niches are a thing, just try to keep a shape that a builder would actually choose.